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Graphics & Rendering Engineer, Hangar 13
Location: Novato, CA
Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrat…
As the game industry prepares for the 2018 Game Developers Conference, organizers want to make sure you know about some of the great talks about the art and business of making mobile games that will be taking place during the event.
Each of these talks is part of the GDC Mobile Summit, one of eight that will take place Monday, March 19th and Tuesday, March 20th at the Moscone Center in San Francisco, CA — the first two days of the conference.
As in every GDC Summit, the Mobile Summit is filled with talks that, together, give you a comprehensive overview of a specific game industry discipline.
For example, in their GDC Mobile Summit talk on "All the Families: The Making of 'Animation Throwdown'", Kongregate's Katrina Wolfe and Peter Eykemans will be…